By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this ebook bargains the 1st advisor to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA global Wind. The content material can be helpful for basic photographs and video games, specially planet and massive-world engines. With pragmatic suggestion all through, it really is crucial studying for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a distinct issues path in special effects.
Topics lined include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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